These in-game screenshots are from the Rust map that showcases some of my work done for the map.
I worked on Call of Duty: Modern Warfare 3 as a part of 3D Environment Art team for Multiplayer maps at Room 8 Studio.
My role was to create buildings and objects from the block-out stage to the release version: geometry, set-dressing, material, blend variation setup, optimization pass, etc.
Not for download or distribution without prior written approval from Activision.